![]() A small challenge which arises due to this teaching model is that it leaves players a bit in the dark about what other features the game has to offer without having to look up gameplay information online. This is great for maintaining excitement early in the game as new challenges continue to arise, and also ensures better knowledge retention. Enemies and incidents begin as easy tasks, but become progressively more difficult as the player accumulates more dwellers. The tutorial goes over basic concepts and mechanics, such as assigning dwellers to rooms and resource management.Īs the player progresses through early game, they encounter new challenges such as attacking raiders and radroach infestations which allow them to advance slowly by learning through experience rather than being spoonfed instructions through lengthy tutorial slides.
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